Proceedings of the IASTED International Conference on Computer Graphics and Imaging, CGIM 2013. 2013, Pages 99-106 IASTED International Conference on Computer Graphics and Imaging, CGIM 2013; Innsbruck; Austria; 12 February 2013 through 14 February 2013;

14 сентября 2018
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Контактные данные автора публикации Pasko, A.A.a , Adzhiev, V.D.a , Malikova, E.E.b , Pilyugin, V.V.b a NCCA, The National Centre for Computer Animation, Bournemouth University, Poole, United Kingdom b National Research Nuclear University MEPhI,
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Аннотация

We describe the ways in which an approach to constructive shape modelling based on the Function Representation (FRep) can be used to facilitate creative thinking in artistic and technical education. This approach assumes the use of a simple programming language or interactive software tools for creating a shape model, generating its images and finally fabricating a real object of that model. It can be considered an educational technology suitable not only for children and students but also for researchers, artists, and designers. The corresponding modelling language and software tools are being developed within an international HyperFun Project. We applied the theoretical framework and software tools on different levels of education starting from elementary schools to doctoral thesis research in various areas related to artistic design and animation, computer graphics, programming languages, software development and experimental physics. Several application case studies in various areas of art, design, and technical education from different educational institutions and countries are presented.
Author keywords
Computer art; Digital fabrication; FRep; HyperFun; Interactive geometric modelling; Kinect
Indexed keywords
Computer art; Digital fabrication; FRep; Geometric modelling; HyperFun; Kinect
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